obj /item /melee /onehanded /knife /bowieĭesc = "A large clip point fighting knife. obj /item /melee /onehanded /knife /bayonetĭesc = "This weapon is made for stabbing, not much use for other things. "Įmbedding = list( "pain_mult " = 4, "embed_chance " = 35, "fall_chance " = 10) obj /item /melee /onehanded /knife /survivalĭesc = "Multi-purpose knife with blackened steel. obj /item /melee /onehanded /knife /huntingĮmbedding = list( "pain_mult " = 4, "embed_chance " = 65, "fall_chance " = 10, "ignore_throwspeed_threshold " = TRUE)Īttack_verb = list( "slashed ", "stabbed ", "sliced ", "torn ", "ripped ", "cut ") Span_suicide( " is slitting stomach open with the ! It looks like trying to commit seppuku. Span_suicide( " is slitting throat with the ! It looks like trying to commit suicide. visible_message(pick(span_suicide( " is slitting wrists with the ! It looks like trying to commit suicide. obj /item /melee /onehanded /knife /suicide_act( mob /user) obj /item /melee /onehanded /knife /attack( mob /living /carbon / M, mob /living /carbon /user) obj /item /melee /onehanded /knife /Initialize()ĪddComponent( / datum /component /butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force Var/ bayonet = FALSE //Can this be attached to a gun?Ĭustom_materials = list( / datum /material /iron = 6000)Īttack_speed = CLICK_CD_MELEE * 0.85 //6.8 Attack fast.Īttack_verb = list( "slashed ", "stabbed ", "sliced ", "torn ", "ripped ", "diced ", "cut ") Throwforce = 40 //clears threshholds for trash mobsĮmbedding = list( "pain_mult " = 2, "embed_chance " = 40, "fall_chance " = 15) Righthand_file = 'icons/mob/inhands/items_righthand.dmi ' Lefthand_file = 'icons/mob/inhands/items_lefthand.dmi ' "ĭesc = "An heavy hefty ancient weapon used to this day, due to its ease of lodging itself into its victim's body parts. obj /item /melee /onehanded /machete /scrapsabreĭesc = "Made from materials found in the wastes, a skilled blacksmith has turned it into a thing of deadly beauty. The blade looks to be carefully sharpened. obj /item /melee /onehanded /machete /spatha /longbladeĭesc = "A long one-handed blade sporting lovingly applied wraps and a wonderfully forged and engraved guard. obj /item /melee /onehanded /machete /spathaĭesc = "A long blade favoured by those who travel light, a finely crafted weapon with good steel and hilt made from bronze and bone. obj /item /melee /onehanded /machete /gladiusĭesc = "A heavy cutting blade, with a fairly good tip too. obj /item /melee /onehanded /machete /training /attack( mob /living / M, mob /living /user) obj /item /melee /onehanded /machete /trainingĭesc = "A training machete made of tough wood. obj /item /melee /onehanded /machete /forgedmacheteĭesc = "A forged machete made of high quality steel. run_armor_check( "chest ", "energy "))ĭesc = "A makeshift machete made of a lawn mower blade. obj /item /melee /onehanded /dragonfire /attack( mob /living / M, mob /living /user) item_flags = ITEM_CAN_PARRY does nothing from what i can tell arghhhggh todo: fix Slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK Righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi ' Lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi ' icon_state = "DFkatana" HAHA THE INHAND SPRITES DON'T EXIST The sky above the clouds, a rainbow that fate has devoured- I gave up hope! " The blade seems to guide you to block, twist, and dodge. It's warm in your hands, cutting and cauterizing flesh like butter- and yet, the geiger counter remains silent. can parry.ĭesc = "A sword that crackles with an unknown power source. obj /item /melee /onehanded /dragonfire //unique. Hitsound = 'sound/weapons/bladeslice.ogg 'Īttack_verb = list( "attacked ", "slashed ", "stabbed ", "sliced ", "torn ", "ripped ", "diced ", "cut ") Righthand_file = 'icons/fallout/onmob/weapons/melee1h_righthand.dmi ' Lefthand_file = 'icons/fallout/onmob/weapons/melee1h_lefthand.dmi ' Icon = 'icons/fallout/objects/melee/melee.dmi ' obj /item /melee //Melee weapon templateīlock_parry_data = / datum /block_parry_data /bokken In this document: Onehanded templates, Swords, Knives, Clubs, Glove weapons, Tool weapons
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